When we're reading comics about hard-boiled
female reporters unflinchingly uncovering terrible secrets during a
time of war, we don't want to see delicate ladies -- we want to see
take-no-prisoners broads. Like the classic plucky Lois Lane, or like trousers-wearing Amy Archer in The Hudsucker Proxy, or like the tenacious Nina Totenburg. The character of Charlotte Hemming, in Ian Edgington and Matt Brooker's Scarlet Traces: The Great Game, does not disappoint.
Look at her! Glint in her eye, ashy cigarette in her lips, hair tied
back and camera poised! Oooh, she's just WAITING to give some poor
chowderhead what-for. Charlotte lives in a futuristic world -- well,
actually, it's the past -- well, actually, it's kind of chronologically
sideways, a sequel to H. G. Wells's War of the Worlds. Mars has
been rebuffed, Britain has appropriated Martian technology and grown
mighty, a counter-strike against Mars is underway, and fat evil wrinkly
men conspire to censor the press even as Charlotte throws herself into
the pursuit of Scottish bombers and hobnail-booted thugs, all in the
name of truth. Goosebumps! She's totally the Helen Thomas of the 1800s.
Actually, maybe Helen Thomas is the Helen Thomas of the 1800s.
After the jump: a desert, and the 80s.
Wasteland
gets our pulse rate up, too, and for a similar reason: a plucky female
heroine -- dare we say, a Broad -- who knows what's what and doesn't
take any baloney. The book's by Antony Johnston and Christopher Mitten
(which rhymes with kitten!), and it, too, is set in a sort of
sidewaysey time of war. Somehow decimated to a desert Mad-Maxian
subsistance sort of life, the human race makes a living picking the
remnants of ruined technological relics, whenever they're not being
attacked by sand people. (What are sand people doing outside the Star
Wars universe? We're a little baffled by that one.)
A brusque nomad wanders through a remote outpost, buying some
supplies and inquiring about some strange alien-language relics he
found. Everyone claims to know nothing about them, but he can tell when
he's being lied to -- and says as much to the fearless lady-sheriff of
the frontier town. Our heros are surrounded and attacked by zombie-ish
desert monsters, and though they're able to defend themselves, the
battle destroys the town. Their only hope is to caravan several days
over to the next outpost ... but questions linger about the
significance of the relics, and the nomad's telekinetic abilities.
We love the desperate, one-step-from-death vibe that Wasteland
evokes -- there's not one panel that's not frought -- frought! -- with
suspense. This is a world where the slightest sign of weakness means
death, so all the players hold their cards so close to their chests
that it's hard to even tell that they've got any. The result: riddles,
wrapped in enigmas, layered in delicious mysteries, coated in rich
creamery butter.
Comic book scholars, if such silliness actually exists, have had
twenty years to say more than we ever could about Peter Gillis and Mike
Saenz's Shatter, the world's first computer-produced comic book. It's been compared to Blade Runner,
which is fair in that we have no idea what's happening at any point.
Something about genes? And about killing people and stealing their
skills? And about the nature of identity and self? Or something? It's
one of those stories where you've got to be able to penetrate layers of
loaded dialogue and a maze of interconnecting references. We've never
been much good at catching drifts, so we just had to set it to
autopilot and enjoy the art.
And how about that art! This re-release of the original
is a pixely masterpiece, that's fer damn sure. Nowadays it's hard to
find a book that wasn't made with a computer's help, but these guys
invented it, with gusto. Some of those panels are of a quality that
pixel artists today would be congratulated for creating -- they don't
just look good, they've got an amazing sense of drama and film-noir
style. It's really amazing that this was the first out of the gate, and
not something created after years of refining a craft.